![doom 3 betruger doom 3 betruger](https://playthroughline.com/sites/default/files/wp-content/uploads/2011/05/doom3.jpg)
I didn’t like the way they felt it didn’t feel like I was bludgeoning a zombie with my flashlight when I hit them perhaps this had to do with the otherwise exceptional sound design. But I had to get five kills before I could use it.
![doom 3 betruger doom 3 betruger](https://i.ytimg.com/vi/RpcLW-dWSfQ/hqdefault.jpg)
A remnant from a lost civilization, it was super powerful and when used, restored my health completely. Another noteworthy weapon was the Soul Cube. The chainsaw was interesting and fantastic to use against the weaker enemies. It fires a green orb that destroys pretty much everything in the same room. A hallmark of the series, the BFG 9000 is present and it’s devastating. But the weapons I really loved (although I really loved the shotgun) were the super powerful weapons. There were plenty of weapons to choose from and all the staples are accounted for: the pistol, shotgun, machine gun, etc. I have to mention the final boss and just mention that it was epic and a fairly tough fight. There were many more demons however and plenty of them took a lot to take down. These were all over the place and not that tough, I eventually just shotgun rushed them. Worse of all, he could leap at me or throw fireballs. The more common Imp was humanoid but had a dirty looking exterior and ten eyes. The designs for these creatures are absolutely grotesque. There were tons of demons throughout the complex, often time hiding in what has since been termed “monster closets”. But the most common residents of the complex were demons. I’d run into the random straggler who had somehow survived and they’d usually provide me with important information. I simply followed the path and whenever I reached a locked door or something that hindered my progression, I found the key card or whatever it was I needed and kept on. There weren’t any open environments or differing paths to take in Doom 3. I made my way through hallways upon hallways of linear stages attempting to reunite with them.
![doom 3 betruger doom 3 betruger](https://i.ytimg.com/vi/H-QPKdxEa6A/maxresdefault.jpg)
I began the game separated from Swann and Campbell and spent the rest of the game playing catch up. With the UAC facility running wild with demons and zombies, it was up to Swann, Campbell, and me to get to Betruger and close off said portal. After sending marines in to bring back demons to research, Betruger went in himself and lost it. He had been working on teleportation technology and in the process opened a portal to hell. Pretty much as soon as we landed all hell broke loose, literally, and from then on I was always trying to catch up to Swann and Campbell.Īs I’m sure you can imagine, Betruger has gone crazy and is behind the strange occurrences happening. The nameless marine that I played as arrived on Mars with Swann and his bodyguard, Jack Campbell, a beefed up marine. He has been sent in to conduct a review of the UAC, primarily the facility’s head scientist, Dr. The Union Aerospace Corporation has a research facility there and they have been conducting many experiments, and a lot of things have been going wrong. As you can see from these screenshots, the UAC complex is a very dark place.ĭoom 3 is set on Mars in 2145.
#Doom 3 betruger manual#
Flipping through the manual I also noticed that Raven Software received a credit for additional Xbox development and that Splash Damage was credited for additional multiplayer design many people worked on this game for sure.
#Doom 3 betruger Pc#
It was published by Activision on April 3, 2005, eight months after the initial PC release. But it wasn’t just a technical powerhouse in its day it has solid gameplay with many neat features.ĭoom 3 was originally developed by id Software while the Xbox version was ported by Vicarious Visions.
#Doom 3 betruger series#
Released about a decade after the previous installment, Doom 3 reset the series but maintained its place as a forerunner for things to come in terms of technical specs. See that guy on the box art, that’s a hell knight and he’s one tough demon.